Q: What is your title? What is your role in developing the game?
A: My title is Director of Production, Emerging Markets. I help Disney Interactive Studios manage our work that is being done in the Emerging Markets, particularly development work in China.
Q: How did you become involved with Meet the Robinsons?
A: Since I spend a lot of time in Asia, it made sense for me to help manage this project, which was developed by a company called Altron which is located in Tokyo, Japan. In the game industry, game publishers such as Disney Interactive Studios often work with 3rd party development studios to create our games.
Q: What makes this game stand out?
A: Along with the Meet the Robinsons games on the other platforms, the game shows some alternate timelines in the Robinsons universe that can be experienced
Q: What's your favorite part of the game?
A: The variety of gadgets that Wilbur has access to.
Q: What was the most interesting part of working on this game?
A: Working with a developer in Japan was a unique experience for me.
Q: Did you work closely with the filmmakers?
A: Feature Animation gave us an early viewing of the movie. Scott Seiffert who works in that division flew out to Tokyo to personally give the team some early concept work and answer questions. This was invaluable to the development of the game.
Q: What was the most challenging about working on this game?
A: Game development is always challenging. This project was particularly challenging due to the distance from the team, and the cultural and language barriers. Their time zone in Tokyo was almost opposite from that of our time zone in California!
Q: How did you get started working on video games?
A: I had a degree in engineering, and through a few random circumstances, I found a job at a development studio in my college town, Champaign-Urbana, Illinois. I’ve worked for a long time in games, and my very first project was Descent, a 3D first person shooter for the PC, which shipped back in 1995.